![]() Each studio is dedicated to maintaining existing games and to developing new ones, with one new game to be announced at PDXCON, the company's fan event, next month. New UI, Curtailed fog, Progressing civ, Dynamic map objects and.The post explains that the three studios are referred to internally as PDS Green, PDS Red and PDS Gold. Post-release patches Īll developer diaries about the post-release patches, patch 1.0 (aka Demetrius), patch 1.1 (aka Pompey) and patch 1.2 (aka Cicero). Statesmanship, new Omens, map changes, navigable rivers & map mode manager Non-specific missions for less important nationsĬhanges about Families, Power held by them, their Rise and Fall and Minor charactersĪ look at each mission branch for Carthage Revamp of the Character Loyalty and map changesĪll developer diaries about The Punic Wars content pack and patch 1.3 (aka Livy). Syracusan Missions and changes to holdingsĪn overview of the new missions for Syracuse and a rework of the holdings mechanicĪ dynamic holy sites mechanic to come along with the Deities reworkĭeny Trade request, City graphical culture, the "Continue" button, AI Control (MP), Historical Characters ![]() Unique missions for Spartan and Athens coming in the Magna Graecia content packĪn overview of sacred treasures and new functions for religions Release date, future roadmap, unique actions for Athens, Sparta, and Syracusae, favoriting characters, and unit modelsĪ look at the new Greek mission trees, Ruler Deification, and monotheist mechanics ![]() Various minor balance and cosmetic changes coming in the new patchĪrchimedes Update & Magna Graecia Content Pack Introduction to cultural integration, Reworked Rebellions, Senate and Factions Rework and Subjects.Ĭhange in frequency of developer diaries and patch 1.5 Menander teasers.Īll developer diaries about the Magna Graecia content pack and and patch 1.4 (aka Archimedes). The Upcoming Rework of Republic Government MechanicsĪ detailed look at the Republic government overhaul, including new parties, support, and approval mechanicsįeature Reveal and a Glimpse into ProductionĪ note on the realities of Game Production and a look at the Trade Reworkįind out more about the culture changes and the new Pop Type that the Menander update will bring. Pop rights, cultural decisions, and improvements to the culture mapmode as part of the culture overhaul Overview of the new events and missions being added to the Epirus Flavor Pack More Revelations about the Menander Updateĭiadochi Wars: New War Goal, Antigonid Kingdom, Cappadocian Revolt & Thracian War Entry Pop Happiness Changes to Integration Stability, Tyranny, & Aggressive Expansion Senate Support Unrest & Forts ![]() Summary and reflection on 1.5 Menander and moving forwards Introducing the Marius update and teasing the UI overhaulĭiscussing the process of developing Vitruvius in parallel with the main studioĪll developer diaries about the re-release of the Epirus content pack and patch 1.5 (aka Menander). Showing the reworked inventions system with the introduction of tech-trees Talking about the new Military Traditions as well as changes to Inventions since previous dev-diaryĬhanges to Combat Width, Forts and Occupation,as well as adding Automated Provincial Trading and Engineer Cohorts Showing of the new Nation Overview, Religion View and added functionality to the Macro Builder Presenting Legions, the new standing armies, as well as how reworked Military Experience functions New content coming in paid DLC for Ptolemaic EgyptĬhanges to Diadochi wars and unit 3d models, as well as new mission trees for the Seleukids Reworking ports to be similar to other buildings, QoL-changes to the technology tree and new content for Thrace in the new DLC Introduce new mechanic allows you to selecting heir in monarchies, new succession type (elective monarchy), new army models and Antigonid kingdom mission trees Reworking the civilization & buildings mechanics and the new Macedonian mission tree Heirs of Alexander and 2.0 Marius AnnouncementĪnnouncement and features for the Heirs of Alexander DLC and the 2.0 Marius patchĬhanges to Population Growth resulting in overall lower world population, capping Research Efficiency to balance smaller and larger nations, as well as Map Changes consisting of Countries, Cultures, Formables, and Major Riversīalance changes made to Manpower, Statesmanship, Subjects and Integration, Oratory Inventions, Mercenaries, Holy Sites and Treasures, and AI Expansion, and presenting a late-game shared mission tree for the successor kingdoms Overview of great wonders including types, construction, materials, effects, tiers, and art Heirs of Alexander Īll developer diaries about the Heirs of Alexander content pack and patch 2.0 (aka Marius).Īnniversary Maintenance Patch - 2.0.4 (Open Beta)
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